Terrain should be very runnable woodland, parkland and/or urban. This is especially critical in a summer series!
The ideal is a scale of either 1:4000 or 1:5000. If a specially drawn Sprint-O map is not available, an enlargement of an up-to-date 1:7500 or 1:10000 map is next best. Only as a last resort should a standard 1:10k map be used. All maps should have the course premarked.
On the map and/or separately available. The latter can be a master sheet for competitors to copy beforehand.
A single course should be offered. The target winning time is 15-18 mins for a good M21/35, shorter rather than longer.
1 minute intervals. If time is tight, 30 second intervals are acceptable.
Accurate timing is of the essence in sprint-O! SI starts and finishes should be used. If the area is suitable, SI controls are best, card punching otherwise.
Emphasis should be on high speed racing over a relatively short distance.
Planning should emphasise map reading, map interpretation and route choice in environments which may appear complex at high speed, even if relatively simple at ‘ordinary’ orienteering speeds. Finding controls should NOT be the challenge; rather the ability to choose and complete the best routes between them. It is likely that courses will only be TD3-4, but the speed of the event will compensate for the reduced technical challenge.
Good sprint courses commonly have
Andrew Kelly 2006